Finding the fun...
Creating new systems...
Thinking, doing, problem-solving...
Scripting fun interactions...
Finding the fun... Creating new systems... Thinking, doing, problem-solving... Scripting fun interactions...
Game designer
@treyarch
work experience
Designed and iterated on a fun and robust Core Multiplayer Equipment, Field Upgrade, and Perk portfolio.
Designed the Overclock System upgrades for all of the core multiplayer Equipment and Field Upgrades.
Contributed scripting and technical skills to the Active Environments efforts led by Level Design.
2025
2024
Designed and iterated on the Core Multiplayer Equipment Portfolio.
Contributed to the design and iteration of the Core Multiplayer Perk, Field Upgrade, and Scorestreak portfolio.
Assisted the Active Environments effort and implementation of various Easter Eggs with my scripting and technical skills.