Finding the fun...

Creating new systems...

Thinking, doing, problem-solving...

Scripting fun interactions...

Finding the fun... Creating new systems... Thinking, doing, problem-solving... Scripting fun interactions...

Game designer
@treyarch

work experience

  • Designed and iterated on a fun and robust Core Multiplayer Equipment, Field Upgrade, and Perk portfolio.

  • Designed the Overclock System upgrades for all of the core multiplayer Equipment and Field Upgrades.

  • Contributed scripting and technical skills to the Active Environments efforts led by Level Design.

2025

2024

  • Designed and iterated on the Core Multiplayer Equipment Portfolio.

  • Contributed to the design and iteration of the Core Multiplayer Perk, Field Upgrade, and Scorestreak portfolio.

  • Assisted the Active Environments effort and implementation of various Easter Eggs with my scripting and technical skills.

Past Projects

cyber kinetic (2019)

Full Sail University Game Design capstone project.

scraps (2018)

Full Sail University Level Design project.